Property Debug Editor

Any actor under editor and runtime has real-time debugging with reflected data, supports data comparison between server and client, and fully supports data in C + + and blueprint.

Category:
Tags:

Description

ShowReel https://vimeo.com/594536744

Tutorials: https://vimeo.com/587533534

Discord:https://discord.gg/zMZZCSCuVM

QQ Group: 813902183,Email 854067387@qq.com

Now the Property Debug Editor can solve your problems very efficiently

1,In the development of game logic, we often check the specific data of actors. If the data only exists for a while, it is difficult to track through breakpoints, especially in the network synchronization logic, it is difficult to find data problems.

2,You can query any data in the editor or at run time,such as actor speed, position, rotation, picture data, structure data, animation state machine, behavior tree, EQS, material data, and even picture data.

Now, you don’t need to print on the screen or link the data to the UI.

Technical Details

Function:

int16,int64,uint16,uint32,uint64,int64,Struct,UObject,TArray)

Code module:

Number of blueprints:0

Number of C + + classes:1

Supported development platform:(Win64, Mac, Linux)

Supported target building platform:(Just an editor plug-in)

Doc:https://drive.google.com/file/d/1fkKuFOYHZhArgjJfeVvH_3q1tM9RBWu3/view?usp=sharing

Sample project:https://vimeo.com/587135712

Important/additional notes: If you have any questions, please contact 854067387@qq.com

Supported Engine Versions

4.25 – 4.27, 5.0