Description
ShowReel https://vimeo.com/594536744
Tutorials: https://vimeo.com/587533534
Discord:https://discord.gg/zMZZCSCuVM
QQ Group: 813902183,Email 854067387@qq.com
Now the Property Debug Editor can solve your problems very efficiently
1,In the development of game logic, we often check the specific data of actors. If the data only exists for a while, it is difficult to track through breakpoints, especially in the network synchronization logic, it is difficult to find data problems.
2,You can query any data in the editor or at run time,such as actor speed, position, rotation, picture data, structure data, animation state machine, behavior tree, EQS, material data, and even picture data.
Now, you don’t need to print on the screen or link the data to the UI.
Technical Details
Function:
int16,int64,uint16,uint32,uint64,int64,Struct,UObject,TArray)
Code module:
Number of blueprints:0
Number of C + + classes:1
Supported development platform:(Win64, Mac, Linux)
Supported target building platform:(Just an editor plug-in)
Doc:https://drive.google.com/file/d/1fkKuFOYHZhArgjJfeVvH_3q1tM9RBWu3/view?usp=sharing
Sample project:https://vimeo.com/587135712
Important/additional notes: If you have any questions, please contact 854067387@qq.com
Supported Engine Versions
4.25 – 4.27, 5.0