Description
Horror characters in two variations for your game. The characters is skinned to epic skeleton.
You can change the characters eye color. The characters has extra facial bone (eye_l) to control eye rotation.
On the model’s face, there are 2-3 Morphs Target of a smile, angry and blink.
The character has a humanoid ragdoll set up.
Technical Details
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
Animated: (NO)
Number of Animations: 7 (x2) free epic animations
Number of characters: 2
Vertex counts of characters:Psycho patient v1
Number of Materials and Material Instances: 4 Materials, 3 Material Instances, 2 Subsurface Profiles
Number of Textures: 17
Supported Development Platforms:
Psycho patient v2
Number of Materials and Material Instances: 4 Materials, 2 Material Instances, 2 Subsurface Profiles
Number of Textures: 15
Supported Development Platforms:
Important/Additional Notes:
Please be careful when retargeting new animations for the hands and fingers. The character’s arms are in a non-standard position for epic animations, so you can either disable retargeting to this area, or edit animations on animation layers inside the engine.
For the effect of dangling arms use the “ArmsRagdoll” Physical Asset.
Supported Engine Versions
4.18 – 4.27, 5.0 – 5.3