Description
Update 1.2
Project was updated to Unreal Engine 5.1 , light baking in the example levels is no longer used since the scene takes advantage of fully dymanix lighting, reflections and GI by Lumen. To access the “old” version of this pack, pelase use Unreal Engine 4.7 and bellow.
Update 1.1
The New Update brings a second style of Toilet Dividing walls to this pack. Some users where not quit happy about the wodden look, so i decided to add a second style. The Second style has a more traditional simple look, so you have the possibility to choose your favorite sytle for your scene.
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Fully modular and highly customisable realistic looking restroom scene for your Game or ArchViz scene.
The look of the scene can be changed dramatically by just switching up some of the base materials like, walls, floor and tiles… As UE4 user you have free access to the huge Megascans library which will open up countless possibilities to change and to modify this scene. Just import some Decals, Textures or Meshes from quixel.com into your scene and change the mood and look of this public restroom scene the way you want.
This scene runs at stable 60 FPS in 4K Resolution and EPIC settings on a Geforce GTX 1080.
Little example with a few switched up materials and decals from the Quixel Megascans library.
Feel free to write me if you want to know which textures “quixel texture names” has been switched up for this customized example in the video.
https://www.youtube.com/watch?v=jJX8KYq-Pp0
Another example of a more destroyed look using Quixel’s Free for UE4 users Textures and Decals.
https://forums.unrealengine.com/community/released-projects/1742754-grubby-restroom-scene
Technical Details
Number of Unique Meshes: 37
Collision: Automatically generated collision
Vertex Count: From 800 to 17.000
LODs: No
Number of Materials and Material Instances: 22
Number of Textures: 48
Texture Resolutions: From 2K to 4K
Supported Development Platforms: PC, Xbox One, PS4
Windows: Yes
Mac: Yes
Supported Engine Versions
4.20 – 4.27, 5.1 – 5.3