Description
Pumpkins, with vines, stems, and jack-o-lanterns with a customizable substance graph material. You can use the pre-set materials or create your own with the various substance material parameters available.
Pumpkins are setup for Static Mesh placement, Packed Level Blueprint placement, or foliage scatter placement.
Material uses a BCAO and NRD channel packed textures, and trim sheet style texturing on the assets for performance and optimization.
Technical Details
21 Static Meshes
5 Pumpkins, 3 Jack-o-lanterns
5 stems
5 Pumpkin Vines
1 Pumpkin Patch Vine
2 Leaves
7 Packed Level Blueprints
7 Foliage Actors
1 Substance Material
Outputs 2 Textures
BCAO – RGB [Base Colour], A [AO packed]
NRD – R [Normal x], G [Normal y], B [Roughness], A [Emission Mask]
Exposed Parameters:
Colour, Striations, Stripes/Lines, Pimples, Dry Spots
UE Shader/Material Controls
00 – Texture inputs
01 – Controls
02 – Emission Controls
Material Setups
M_Pummpkin_NRD_Template: Master Material for the props
MF_Pumpkin_Variation: Used to setup the variation for colour and light flicker
Texture Resolution 2048×2048, can be changed
1 Level/Map
Collision: Pumpkins and Jack-o-Lanterns, UCX low poly spheres
LODs: Yes, various.
LOD0 Tri Count:
Pumpkin_A 1488
Pumpkin_B 1296
Pumpkin_C 1260
Pumpkin_D 2100
Pumpkin_E 1736
Pumpkin_JoL_A 1746
Pumpkin_JoL_B 1948
Pumpkin_JoL_C 1156
Pumpkin_Leaf_A 129
Pumpkin_Leaf_B 108
Pumpkin_Stem_A 52
Pumpkin_Stem_B 120
Pumpkin_Stem_C 216
Pumpkin_Stem_D 216
Pumpkin_Stem_E 216
Pumpkin_Vine_A1 465
Pumpkin_Vine_A2 483
Pumpkin_Vine_B1 511
Pumpkin_Vine_C1 507
Pumpkin_Vine_E1 626
PumpkinPatch_Vines_A 942
Supported Platforms:
Windows: Yes
Mac: Yes
Supported Engine Versions
5.0 – 5.1