Description
Introducing a specialized plugin for Unreal Engine that meticulously replicates the behavior of a real-world Gimbal. Designed for those who seek the pinnacle of in-game or in-app cinematic quality, our tool provides seamless stabilization within the virtual realm, even during dynamic scenes and rapid motions.
Key
Harness the power of professional film equipment’s stability within the UE environment. Our PXRGimbal plugin guarantees that each frame you capture will resonate with your audience, no matter the complexity of the motion or scene.
Technical Details
Videos:
https://drive.google.com/file/d/1c7mO3R5kUUvPx10wDC3mDLVS9IsouOUH/view?usp=drive_link
Code Modules: PXRGimbal module, Runtime
Number of Blueprints: 0
Number of C++ Classes: 2
Network Replicated: N/A
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64
Documentation:
https://docs.google.com/document/d/1KIJO2qy3rzZdL6tEXsaCSjAEZml3FIdwqek1qe9z1jk/edit?usp=drive_link
Important/Additional Notes:
If you have any suggestions, requests, or ideas on what else to add or change in the plugin, please contact me : chris@pixelrace.com
Supported Engine Versions
5.2 – 5.3