Description
This pack contains high quality and optimized 3 pyramids, some corridor elements and stone pieces in two visual versions: realistic and stylized!. Pyramids are in scale, detailed and sharp – ready for any gametype, especially for FPS/TPS. Each asset made using HISM (Hierarchical Instanced Static Meshes). Pyramids are based on:
You can toggle between realistic/stylized versions, damaged/undamaged stones, shuffle stones with rotation seeds, scale assets up and down and the stone texture scale will be automatically adjusted. Textures used here are tileable. You can easily swap textures, adjust colors, edge wear, actor gradient and other parameters to create your own uniqe look of each asset.
Stylized versions uses extremely low poly meshes and lightier materials, for example:
BP_Pyramid_01A (The Great Pyramid of Giza): 12186 tris realistic / 282 tris stylized
BP_Pyramid_02A (Pyramid of Menkaure): 9706 tris realistic / 246 tris stylized
BP_Pyramid_03A (Pyramid of Khafre): 15726 tris realistic / 702 tris stylized
Current version: 1.0
This pack was made with optimized instancing approach based on generic textures combined with baked normal maps and several shader tricks.
Each pyramid is made from elements in HISM technique and has material slots for stones, so you can customize them on the fly.
All assets are children blueprint classes made from BP_Pyramid or BP_PyramidLimestone.
Technical Details
Number of Unique Meshes: 77 (44 stone meshes + 33 technical meshes)
Collision: Yes, automatically generated and custom
Vertex Count: up to 7893 (15726 tris)
LODs: Yes (6 levels for realistic, 4 levels for stylized)
Number of Materials and Material Instances: 1 Material and 13 Material Instances
Number of Textures: 16
Texture Resolutions: 4096×4096, 2048×2048, 32×32, 16×128
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation: Pyramids Optimized – Short Documentation, master material explained HERE (scroll down in doc)
Supported Engine Versions
4.27, 5.0 – 5.3