Description
This tool allows you to edit actor transforms at runtime. It is easy to start to work with it.
Example Usage:
Edit any level containing actors with primitive components at runtime.
Technical Details
Number of Blueprints: 6 [1 Control Blueprint, 5 Gizmo Blueprints, 1 Example Blueprint]
Number of Structures: 1
Number of Enums: 2
Number of BlueprintInterfaces: 1
Number of Meshes: 11
Number of Materials: 18 [1 Master Material, 16 MaterialInstances, 1 PostProcess Material, 1 ExampleMap Material]
Number of MaterialFunctions: 5
Number of MaterialParameterCollections: 3
Number of Level Icons: 1
Number of UserWidgets: 6 [1 MainWidget, 1 InfoWidget and 4 UserWidgetControls]
Number of UMG Icons: 12
Number of UMG Materials: 8 [1 Master Material, 7 Material Instances]
Input: Mouse, Widget, Keyboard(need to setup)
Network Replicated: Yes.
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation: Link
Important/Additional Notes:
Supported Engine Versions
4.26 – 4.27, 5.0 – 5.3