QuietGizmo

Runtime Transformation Gizmo for Unreal Engine 4 and 5

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Description

This tool allows you to edit actor transforms at runtime. It is easy to start to work with it.

Showcase Video

Example Usage:

Edit any level containing actors with primitive components at runtime. 

Technical Details

Number of Blueprints: 6 [1 Control Blueprint, 5 Gizmo Blueprints, 1 Example Blueprint]

  Number of Structures: 1

  Number of Enums: 2

  Number of BlueprintInterfaces: 1 

  Number of Meshes: 11

  Number of Materials: 18 [1 Master Material, 16 MaterialInstances, 1 PostProcess Material, 1 ExampleMap Material]

  Number of MaterialFunctions: 5

  Number of MaterialParameterCollections: 3

  Number of Level Icons: 1

  Number of UserWidgets: 6 [1 MainWidget, 1 InfoWidget and 4 UserWidgetControls]

  Number of UMG Icons: 12

  Number of UMG Materials: 8 [1 Master Material, 7 Material Instances]

Input: Mouse, Widget, Keyboard(need to setup)

Network Replicated: Yes.

Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation: Link

Important/Additional Notes:

Supported Engine Versions

4.26 – 4.27, 5.0 – 5.3