Radio Comm System

An AI-based communication system with adjustable dialogues.

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Description

A radio communication system where player can contact any AI that has been set up by them.

An actor component that can be put inside of any character BP (modular).

This communication uses 2 avatars that represent a player character and an AI contact.

Communication can be sped up or skipped using “Call” event that has been set up to be triggered with ENTER key inside of BP_ExaminePlayer.

Video Showcase: https://www.youtube.com/watch?v=k0PeN6oSO7I

Contact Adder + Contact Editor boxes: https://www.youtube.com/watch?v=tHIxrq2kXHw

There’s an array [RadioContacts] that contains each contact in Radio Comm System, and each contact has its own name, frequency and dialogue array.

You can set up each avatar’s skeletal mesh, anim montage, starting noise FX, memorized bool, subtitle and audio file for every line separately. It is all in dialogue array of each radio contact.

It is programmed to memorize every new contact by default.

Technical Details

Number of Blueprints: 8

Input: Mouse, Keyboard

Supported Engine Versions

4.20 – 4.27, 5.0 – 5.3