Description
Ready to use as Driveable Pawn (Check the Overview video for detailed info)
Driveable Car with customizations :
– 1 skeletal mesh
– 3 skins for cars body
– (dirty + clean) versions for body, attachments (6 meshes), glass and wheels
*all attachments use one material
– Control are set up
– Complex suspension
– Front/Rear lights control (color/power)
– 4K Textures (PBR)
– Engine ignition sound (W/S key pressing when car is off, delay 0.5sec by default for realistic feeling)
*can be changed in BP
– Engine turning off sound (Delay before turning off engine due inactivity (4 sec by default)
*for turning car on again just press W or S, can be changed in BP
– Doors are connected to the skeleton (possibility to open them if needed)
– Glass (Front, Side and Rear – use one material but separated 3 materials slots). Possibility to apply glass material you want or use present (dirty or clean)
– Attachments (6 meshes+3 wheels). Possibility to add them (or not) in the vehicle blueprint as static mesh component
** I showed the asset good as possible in different angles in the Overview video.
Inputs:
Acceleration, Ignition (W/S)
Wheeling (R/L)
Turn ON/OFF Front Lights (F)
Handbrake (SPACE)
Camera changing (C)
*Renders created in Quixel Environment. Not included in asset.
Technical Details
Number of Vehicles (Skeletal Meshes): 1
Number of Vehicles (Blueprints): 1 Parent Blueprint
Number of Materials and Material Instances: 31
Number of Textures: 57
Number of Vehicle Material Slots (per Vehicle): 9
Number of Vehicle Meshes (per Vehicle): 1
Number of Vehicle Triangles: 35 304
Number of Wheels Triangles: 5 228, 4 220, 5 296
Number of Attachments Triangles: BumpFrameFront – 1066, BumpFrameRear – 528, BumpFrameSide – 436, EngineCover -238, Spoiler – 808, TrunkTop – 1862
Number of Attachments: 9 (6 meshes+3 wheels)
Number of Textures (per Vehicle): 27 dirty
Texture Resolutions: (4K)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Supported Engine Versions
4.20 – 4.27, 5.0 – 5.3