Ratnik R30

Mid-poly model of a sci-fi soldier. Suitable for games of different genres: RPG, strategy, first-person shooter, etc.

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Description

Rigged with Epic Skeleton.

Easy Animations retarget in Unreal Engine.

The model skeleton is compatible with Unreal Engine.

UE4 project (v4.19.2+).

A Material ID map is used for changing the colors of a BaseMap separately. 

Use the included Material Instances to change the colors easily.

The archive contains 11 animations.

The archive contains PBR textures.

PBR textures – BaseColor, AO, Normal, Metalness, Roughness.

High details textures.

Mesh resolution: 59479 Polys / 61990 Verts.

Render in Unreal Engine 4 and Corona Renderer.

Technical Details

Rigged: Yes

Rigged to Epic skeleton: Yes

IK bones are included: Yes

Animated: Yes

Number of Animations: 11

Root Motion: 1; In-place: 10

Number of characters: 1

Vertex counts of characters: 94222

Number of Materials and Material Instances: 25/18

Number of Textures: 83

Texture Resolutions: suit – 4096×4096; helmet – 4096×4096; pouches – 2048×2048; exoskeleton – 4096×4096; backpack – 4096×4096; guns – 2048×2048; gun_hands – 2048×2048; gloves – 2048×2048; boots – 2048×2048; head – 2048×2048; hair – 2048×2048; eye – 512×512; head_fur – 1024×1024

Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation: no

Important/Additional Notes: backpack; backpack_hand_01_l; backpack_hand_01_r; backpack_hand_02_l; backpack_hand_02_r; backpack_hand_03_l; backpack_hand_03_r; backpack_hand_04_l; backpack_hand_04_r; backpack_hand_05_l; backpack_hand_05_r; backpack_hand_06_l; backpack_hand_06_r; r30_clip_l; r30_clip_r

Supported Engine Versions

4.19 – 4.27, 5.0 – 5.3