Ravens S2: Templar Knight

Male templar knight characters for RPG games

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Description

Video preview | 3D preview | Facial Expression Tutorial

Female version here

How to use my male characters with Advanced Locomotion System

V4:

Part 1

V3:

Part1

With a new master materials you can blend color and textures to your liking.

You can mix and match clothing and equip all hair, accessories, weapons, etc. from all of my other non-G2 modular male (can’t mixing with G2) packages together.

This character has basic facial rigging, Facial Expressions, and Lipsyncs, 01 hairstyle, and basic Animations for LongSword

[My Discord]

Technical Details

Rigged: (Yes)

Rigged to Epic skeleton: (No)

(Skeleton has the same structure and bones name as the Unreal Mannequin, but it has additional facial and weapon bones. You still can use assign skeleton or retarget animation the normal way. You should watch this video to clearly see how that works)

If rigged to the Epic skeleton, IK bones are included: (Yes)

Animated: (No)

Number of Animations: ~24

Animation types (Root Motion/In-place): Root Motion

Number of characters: 1

Vertex counts of characters: ~15.000 ~ 50.000

Number of Materials and Material Instances: ~ 15

Number of Textures: ~ 24

Texture Resolutions: 2048 – 4096

Supported Development Platforms:

Windows: (Yes)

Mac: (No)

Documentation:

Important/Additional Notes: Please read documents in Overview map

Supported Engine Versions

4.20 – 4.27, 5.0 – 5.3