Ready Platforms

This package comes with a complete blueprint framework to create any platform for your games, 100% drag and drop and highly customizable!

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Description

Preview: youtube.com/watch?v=_faBdqnxNdQ

Try the package for free here: gumroad.com/l/VDsvx

Join our community! https://discord.gg/CCRGqNMm6F

Grab our FREE Blueprints course here!

Ready, Platform, Go! Comes with multiple static meshes, materials and a complete blueprint framework to create platforms in your games without any code required. The Blueprint contains the following

• Preview the final destination on real time.

• Override platform mesh to anyone you like.

• Change rotation and scale of the platform.

• Change number of uses allowed to activate the platform.

• Set time before falling.

• Toggle falling animation.

• Toggle to set the platform movable or static.

• Set the platform’s rotation to follow the spline’s rotation.

• Activate on step or automatically.

• Wait for step to activate again.

• Set waiting time when the platform reaches the destination.

• Change de travel duration.

• Close the spline’s loop in any position.

• Activate loop travels.

• Use particle system trails.

• Change the particle system size.

• Override particle system.

Technical Details

Support Thread: https://forums.unrealengine.com/showthread.php?96617-Ready-Platform-Go!

Physically-Based Rendering: Yes

Texture Size: 2048×2048

Collision: Automatically generated.

Vertex Count: Platforms have a promedy of 535 vertices (lowest: 12, highest: 1699) Subdivided plane has 6561 vertices.

LODs: No.

Number of Meshes: 12

Number of Materials and Material Instances: 14 Materials, 13 Material Instances.

Number of Textures: 36

Intended Platform: Windows, Mobile, Console.

Platforms Tested: Windows

Documentation Included: No

Important/Additional Notes: Need some help or want to give some feedback? Email us at support@unfgames.com so we can improve our packages!

Supported Engine Versions

4.10 – 4.27, 5.0 – 5.3