Description
Real-life stone textures captured in the photoscan technique.
Processed for Best usage in Architectural visualizations and game engines.
This package contains 8 real-life materials captured in Italy.
Designed to usage displacement and Nanite technology.
DEMO VIDEO – UE5.3 Nanite tesselation
Textures in every material:
Color
Normal
Roughness (combined in one RGB map)
Specular (combined in one RGB map)
Displacement (combined in one RGB map)
Real-life sizes:
M_0490 — 400 × 400 cm
M_0491 — 300 × 300 cm
M_0493 — 300 × 300 cm
M_0494 — 250 × 250 cm
M_0495 — 250 × 250 cm
M_0496 — 400 × 400 cm
M_0915 — 500 × 500 cm
M_0916 — 250 × 250 cm
Technical Details
Number of Unique Materials and Material Instances: 8
Number of Textures: 34
Texture Resolutions: 4096 x 4096 , 1024 x 1024
Supported Development Platforms:
Windows: Yes
Mac: Yes
Important/Additional Notes:
Enabling UE 5.3 Nanite tesselation:
1 . Edit “DefaultEngine.ini” and add the following under [/Script/Engine.RendererSettings]
r.Nanite.AllowTessellation=1
r.Nanite.Tessellation=1
2 . Restart Unreal Engine
3. Enable Nanite for stone static mesh
Supported Engine Versions
5.2 – 5.3