Realistic Screens

Emulates the behaviour of screen panels. Adds 10 total screen types of LCD, CRT and Pentile variants.

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Description

The premise of this product is to emulate the behaviour of screen panels when you get up close. As in you’d first see outlines between pixels, then when you get even closer you’d see the subpixels themselves. This product does not try to emulate the behaviour of viewing angles nor does it try to emulate the full effect of color distortions nor screen distortions as these effects would make them unusable.

Each screen can be configured separately with screen mesh, screen type, transparency, channel swizzles, brightness, light bleed through (only affects screen types that have bleed through), specular, roughness, and the fade timings (based on the on-screen size of the subpixels).

It is recommended to use the ElectraPlayer plugin that comes with UE5 for proper media playback, but it is not a forced requirement.

Found any issues or have any questions?

Feel free to contact me at any time 🙂

This product contains 10 different subpixel patterns + custom:

This product contains 6 actors:

This product contains 4 meshes all in 1×1 aspect ratio and 1×1 meter sizes:

All or most Actor Properties, Functions and Macros should have descriptions and documentation.

Technical Details

Vertices: 4-160

Number of Unique Meshes: 4

Number of Unique Materials and Material Instances: 11 Materials, 24 Material Instances

Number of Textures: 3

Texture Resolutions: 128×64

Supported Development Platforms:

Windows: Yes

Mac: Yes

Supported Engine Versions

5.0 – 5.3