Replicated Texture

Built-in Multiplayer Replicated Texture without external network system ( HTTP, website … )

Category:
Tags: , , , ,

Description

This plugin allows you to replicate a Texture using standard built-in Unreal Engine networking system. It does not use any external network system (HTTP, Website…)

It works on any kind of Texture (Texture2D, Render Target Texture)

Available on UE4.27 (contact support by email or discord), UE5.0, UE5.1, UE5.2

VIDEO

VIDEO RENDER TARGET REPLICATION

DOCUMENTATION

DISCORD

EXAMPLE PROJECT 5.2

WINDOWS DEMO

WINDOWS DEMO DEDICATED SERVER

ANDROID DEMO APK

Hardware supported : Windows, Android, iOS, Oculus Quest, Linux

Support : Join MeoPlay Discord https://discord.gg/KF6dDsPmys or contact by email contact@meoplay.com

Technical Details

Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor etc.))

Number of Blueprints: 1

Number of C++ Classes: 3

Network Replicated: Yes

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows, Android, iOS, Oculus Quest, Linux

Documentation: https://drive.google.com/file/d/1nRPop3wNf522GmwXZ9sGl8jl8JSRw2nZ/view?usp=share_link

Example Project:

Support : Join MeoPlay Discord https://discord.gg/KF6dDsPmys or contact by email contact@meoplay.com

Supported Engine Versions

5.0 – 5.3