River Generation Plugin

Generation of tributaries, automatic spline generation based on terrain, spreading animations with particle systems, complex rivernetworks, spline based

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Description

This plugin uses precedural generated meshes based on splines. They can be provided with animations and particle emitters, which are following the spline. In addition you can easily create seamless tributaries, which can branch and join from and to any other spline flowing in the same direction. You can create very easily your own materials (Plugin provides example starting code). Also there is an automatic spline generation feature, when using unreal landscapes. A spline becomes generated dependent on specific heightmap information (like tangents). When you have some additional questions have a look at the video or post them here.

Youtube link: https://youtu.be/7Q2CrSeJ0_c

Fix for unreal version 4.26.2 and 4.27.1:

Update 1.01

Technical Details

Code Modules:

Number of Blueprints: 2

Number of C++ Classes: 9

Collision: Yes (can be deactivated)

Vertex Count: Custom

Number of Materials and Material Instances: 4

Supported Development Platforms: win32, win64

Supported Target Build Platforms: PlayStation 4, Xbox One, win32, win64, MacOS, Linux

Documentation: Documentation can be found inside the plugin folder

Supported Engine Versions

4.21 – 4.27