Description
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Hello, in this concept, I tried to design materials that you can use in river beds or at the edges. The materials in this concept are taken from the references at the end of the summer. So there is not much water left. The river bed is generally dry. My advice is use these materials in the following situations.
– Riverbeds / generally dry.
– In rivers close to settlements. / In villages.
– In arid areas.
-in natural structures like waterfalls.
etc…..
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All images are in .tga file format and not compressed. As you know, tga is the best image format. I also added 32-bit .EXR Displacement alpha true to make your job more flexible.
Also, I look forward to your feedback and advice. Thank you! For any issues, help, or suggestions, mail me at: archemrah@gmail.com. I’m waiting for your idea.
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Technical Details
Number of Textures: 140
Supported Development Platforms:
Doc: Almost done (ask for documentation with mail after they are complete I will add them)
1-CAA_Usage 2-CAA_Quality and Performance in Games 3-CAA_Complate Asset List 4-CAA_Mobile Usage and Performance Optimization
Supported Engine Versions
4.22 – 4.27, 5.0 – 5.3