Roads n Dirt n Track

Use the power of Substance for all your environment building needs!

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Description

This is a bundle that combines 3 packs together into 1 big pack:

TracksnPaths: https://www.unrealengine.com/marketplace/tracks-n-paths

RoadsnStreets: https://www.unrealengine.com/marketplace/roads-n-streets

DirtPathsPack together: https://www.unrealengine.com/marketplace/dirt-paths-pack

You get:

6 substance materials

6 master materials 36 material instances

14 static meshes

Simple Startup tutorial: https://youtu.be/Zu5qp0Lzqs4

Dirt Paths Ex: https://youtu.be/n8rtwXO5y9I

Dirt Paths Ex2: https://youtu.be/U11r_FICJao

Street ex1: https://youtu.be/x9YjiLJWmZU

Street ex2: https://youtu.be/TPG_PabcJ08

Street ex3: https://youtu.be/hKXsoG0RVdg

Cobblestone ex: https://youtu.be/u3f5IdPWbdg

Street Lines Ex: https://youtu.be/zoZrUgiWs3s

Track Substance Example Vid: https://gfycat.com/gifs/detail/HalfWeepyHermitcrab

Road Substance Example Vid: https://gfycat.com/gifs/detail/ConfusedFakeGoldeneye

Technical Details

Pack comes with a sourcefiles folder containing the substance designer files. Visible through file explorer.

Tracks n Paths Documentation: https://drive.google.com/open?id=1k1wE3-avctgV1VU8hTM6u3aCbUCnsqPg

Roads n Streets Documentation: https://drive.google.com/open?id=1WO4LGPh-tkcf2ZD0BiRk2H7RIVZYCXKa

Dirt Paths Pack Documentation: https://drive.google.com/open?id=1J0762oys62pzysseErkr7PSsQuqUDVj6

REQUIRES THE SUBSTANCE PLUGIN https://www.unrealengine.com/marketplace/substance-plugin

1. Create a blank project (should work with your current project to but starting with a blank project makes sure nothing else is causing problems with it), enable the substance plugin and restart.

2. On restart, go to Edit > Project settings, scroll down to and click on Substance under plugins section.

3. In the substance plugin settings, under the “cooking” tab, switch it from cpu engine to gpu engine.

4. Now exit out of the empty project and install the Substance Material Pack to the empty project, and reopen the project

5. Click on the example map to load up and you should see it compiling the shaders and then everything should be there.

Texture Resolutions:

Number of Materials: 6 master materials 36 material instances

Do Materials derive from a Master Material with instances as variation: (Yes)

Number of Textures:

Supported Development Platforms: (Windows, MAC)

Supported Target Build Platforms: (Windows, MAC)

Supported Engine Versions

4.18 – 4.27, 5.0 – 5.3