RobotLeg

Robot legs controlled by control rig.

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Description

Update(June 22, 2022):

-Addition of full body IK control rig(ControlRig_RobotLegFBIK, ControlRig_RobotLegFBIKAdditive).

-Addition of static mesh(SM_RobotLegExteriorFlat).

Preview: https://www.youtube.com/watch?v=VB72wdLfnME

Control rig(The Verlet weight is set to 1 after the 5th second.): https://www.youtube.com/watch?v=G6JrbpiPXws

It is a robot leg with control rig.

Two patterns of usage are available.

Characters in the Blueprints / Procedural folder walk with procedural animation(Only idle animation sequence is used).

Characters in the Blueprints / Animated folder walk using animation sequences.

These can be found in Maps/Demo_RobotLegProcedural and Maps/Demo_RobotLegAnimated, respectively.

Characters that move with procedural animation use Blueprints / Procedural /BP_RobotLegComponent.

BP_RobotLegComponent can be added to any slowly moving character.

Packaged procedural biped demo for Windows

Packaged Animated biped demo for Windows

Packaged procedural quadruped demo for Windows

Packaged visible trace procedural biped demo for Windows

Technical Details

Rigged: Yes

Rigged to Epic skeleton: No

Animated: Yes

Number of Animations: 14

Animation types: 14 root motion animations and 9 In place variations

Number of characters: 1

Vertex counts of characters:

SK_RobotLeg: 49539

SK_RobotLegCurved: 52111

SK_RobotLegHard: 53755

Number of Materials and Material Instances: 2 Materials, 28 Material Instances

Number of Textures: 72

Texture Resolutions:

2K or 4K

(SciFi texture only 4K.)

Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation:https://eizouasobi.blogspot.com/2022/05/robotleg1.html

Supported Engine Versions

5.0 – 5.3