Description
Whether you want to use motion capture for live performances or pre-visualization purposes, Rokoko’s Studio Live Plugin for Unreal has got your back. Bring your custom characters to life by livestreaming your motion data from Rokoko Studio directly inside of your project in Unreal.
Live Link and Virtual Production support
In Rokoko Studio you can sync data from your Actor or retargeted Character (or use each of them standalone) and with one click start streaming to Unreal.
Virtual Production And Studio
You can setup your unreal engine project with any absolute position tracking solution (HTC Vive Trackers) and do a drift correction of a Studio’s actor locomotion with a use of Command API Tracker command.
Virtual Production and Studio Legacy
With our Virtual Production add-on, you can also start working with props and a virtual camera by using Unreal’s Live Link. HTC Vive Trackers can be used as your props and camera and StreamVR Base Stations (1.0 & 2.0) to get absolute positioning on your characters, props, and camera(s).
Time to start creating!
Live Link and Virtual Production support
Technical Details
Releases for UE from 4.23 – 4.27 and also 5.x (Latest Release) are here:
Code Modules:
Supported Development and Target Build Platforms: Win64 and Intel Mac
Example Project: In Github, here
Documentation: Github Plugin Documentation
Additional Documentation: Rokoko Unreal Plugin Support
Important/Additional Notes:
Supported Engine Versions
4.26 – 4.27, 5.0 – 5.3