roman legioner

Low-poly model of the character Roman legioner

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Description

you can buy an asset, and if you want to open it in any of the versions from 4.27-5.3+++ (right click on project then choose migrate) if you could not we will help you.

Low-poly model of the character Roman legioner Suitable for games of different genres RPG, strategy, shooter etc.

Video

video ue4

additional bones :

jaw

tongue_01-tongue_02

eye_r-eye_l

Upper_arm_armor_01/02  

Shoulder_armor

strap_01_01/02

strap_02_01/02.

strap_03_01/02

cloak_01_r-cloak_11_r

cloak_mid_01-cloak_mid_11

side_armor_01_l

side_armor_02_l

front_armor_01

front_armor_02

back_armor_01

back_armor_02

side_armor_01_r

side_armor_02_r

belt_side_01_r

belt_side_02_r

belt_side_03_r

belt_mid_01_r, belt_mid_02_r, belt_mid_03_r

belt_mid_01_l,belt_mid_02_l,belt_mid_03_l

belt_side_01_l,belt_side_02_l,belt_side_03_l

PBR textures TARGA Body (4096×4096) head (4096×4096) armor1 and 2 (4096×4096) eye (4096×4096) teeth (2048×2048) eyelashes (900×900) hair_helmet (4096×4096) sword (4096×4096)

Base color

Rougness

Normal

Alpha

Metalic

AO

specular

direction (for hair)

Albedo + Alpha (for hair)

and additional eye cards (mask1,mask2,specular,normal)

low_poly base_mesh polygon 53159 Vertex 83088 tris 104185

Sword polygon 1756 verts 2302 tris 3470

Emissive Apple Blend shapes for live link face

easy animations tuned physics and cape simulation Epic skeleton in Unreal Engine

contacts – Leon112233@list.ru

ATTENTION!

the character has more rigs for smoother movement of the cape and belts in the animation, which should be done by an experienced animator

all animations are made for the demo you will need to adjust them

images rendered in marmoset 4

rendering and editing video made in Marmoset-4 and Adobe premier pro

Technical Details

Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

If rigged to the Epic skeleton, IK bones are included: (No)

Animated: (No) demo only

Number of Animations: 0

Animation types (Root Motion/In-place): 0

Number of characters: 1

Vertex counts of characters: 83088 

Number of Materials and Material Instances: 11

Number of Textures: 67

Texture Resolutions: (900×900) (2048×2048) (4096×4096) 

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation:no

Important/Additional Notes: no

Supported Engine Versions

4.18, 4.27, 5.0 – 5.3