Description
RPG Systems – Starter Kit is a set of three* systems that will give you a base your RPG videogame for Inventory, Dialogues, and Quests. It provides Blueprints to easily and intuitively build your systems without having to really worry about how they internally work.
Video trailer: https://youtu.be/ZvDd19Al7p4
Even though it’s called “RPG Systems” (because I have to name it somehow :P), you should be able to easily implement them in any kind of game, as they’re designed to be as generic and extensible as possible. It lets you build your own logic for stuff like tasks or dialogue executable codes (called guerdons), so it can be extended up until the limits of your imagination.
Best thing of the system is that all three systems are designed to be independent of each other, so you could technically only use one or two of them with only minor changes to the code. For how to use them, take a look at their documentation:
I will soon add video tutorials on how to use each system. In the meantime, you should easily be able to use them with these docs. Any doubt you have, ask in Questions section (I will create a Discord server soon).
Technical Details
(Please include a full, comprehensive list of the features of the product)
Number of Blueprints: ~40 (around 15 if you don’t count examples).
Input: Keyboard/Mouse and controller (with CommonUI).
Network Replicated: No (yet)
Supported Development Platforms:
Windows: Yes
Mac: No
Documentation: Each system has its own documentation, listed above.
Important/Additional Notes: As I’ve stated before, it’s important to enable CommonUI for the system to work.
Supported Engine Versions
5.1