Description
Create your own RTS Unit with the RTSUnitTemplate-Plugin, which is written in C++.
For Gameplay preview please see the Videos below:
For Camera preview please see the Video below:
https://www.youtube.com/watch?v=eEvKYroF2Qg
For Pathfinding preview please see the Video below:
For the Speaking Unit please see the Video below:
For the Healing Unit please see the Video below:
V3.5.3 (28.11.2023)
V3.3.2 (15.11.2023)
V3.1.0 (26.10.2023)
V3.1.0 (12.10.2023)
V2.5.6
V2.3.6 (07.08.2023)
V2.2.6
V2.2.2
V 2.1.1
V 2.1.0
V 2.0.0
V 1.3.2
V 1.2.1
Or check the Documentation:
http://wiki.teufel-engineering.com/
Choose if your Unit is:
ControllerBase + CameraControllerBase:
CTRL + E — Rotate Cam Right (works also when Cam is locked to Unit )
CTRL + Q – Rotate Cam Left (works also when Cam is locked to Unit )
CTRL + Left Mouse Click — Move Cam to Mouse Position
CTRL + W — Zoom Cam In
CTRL + S — Zoom Cam Out
CTRL + HOLD SPACE — Fast Zoom Out to Position
CTRL + SPACE + Left Mouse – Move Cam to Mouse Position
Mouse to Screen Edges — Move Cam to Mouse Position
Right Click when Unit Selected — Move Unit
Shift + Right Click when Char. Sel. — Move Unit through Waypoints
CTRL + G when Unit Selected — Lock Unit on Character
CTRL + T when Unit Selected — Switch to Third Person Mode
Press A when Character Selected – toggle Attack
Press A + Left Click when Character Selected – Move to Position and Attack
Press A + Left Click on Enemy – Focus this Enemy
HOLD TAB — Show Control-Widget
When Character is Selected:
A – Set Unit into Detected Mode
A + LeftClick – Move to Position and Attack everything in your way
If RTSUnitTemplate is installed, the Classes can be used as Parent Class in Blueprint, so all functions from this Class are available in Blueprint. Just use one of the Following Classes as Parent Class and or just choose them in your GameMode Blueprint. Category = RTSUnitTemplate / TopDownRTSCamLib
ALL 3D-Models, Animations and Sounds are changeable via Blueprint.
3D-Models and Animations are Epic-Games Content
Technical Details
(C++ ParentClasses)
Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor etc.))
Number of Blueprints: 24+ (Most times Based on C++ Class, used for Example)
Number of C++ Classes: 10
Network Replicated: Yess
Supported Development Platforms: Tested in Windows
Supported Target Build Platforms: Tested in Windows
Documentation: http://wiki.teufel-engineering.com/
Example Project: https://www.youtube.com/watch?v=ESS5PYtr9mU
Open Source: https://github.com/SilvanTeufel/RTSUnitTemplate
Supported Engine Versions
5.0 – 5.3