Description
This code plug-in enable you using the gizmo tool to translate, rotate and scale objects in the PIE , standalone games and shipping or packaged builds.
Translate: support unified scale, axis scale and edge scale
Scale: supports axis translation and plane translation
Rotation: axis rotation
stretch: stretch in twelve directions
It’s very simple to use. You don’t need to write code or blueprints. All you have to do is to enable this plug-in, and it will automatically have gizmo functions.
Technical Details
1. Add a new interface [ IArtGizmoEventInterface ] interface:
1) : [ OnActorClicked] returns EActorSelectionMode, indicating whether to select an actor or a component
2) : [OnPreMove] here you can set your transform rules
3. Several global Blueprint functions have been added:
1) : [SetGizmoHandleType] sets whether the current gizmo displays translate, rotation, scale, etc.
2) : [SetGizmoCoordSystem] can set whether the coordinate system is global or local.
3) : [ShowMouseCursor] shows or hides the mouse
Number of C++ Classes:20
Supported Development Platforms: (Windows)
Supported Engine Versions
4.24 – 4.27, 5.2 – 5.3