Runtime .OBJ(wavefront) Mesh Exporter

A plugin that is used to export static meshes at runtime to .OBJ format.

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Description

This plugin can be used to export any static meshes to .obj format at runtime in packaged builds and during gameplay. Provides very faster, reliable functionality and very easy to setup. Just download plugin and call only one function to export static mesh by giving path and static mesh reference. The mesh can be exported by selecting static meshes during gameplay and export it easily etc.

Technical Details

Code Modules:

Number of Blueprints: 1

Number of C++ Classes: 2

Network Replicated: No(But it should work if you replicate it)

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Documentation: https://docs.google.com/document/d/1aC-v3OO9Yys-6Qi5M2TxFUJ_QmnomA_1vTPG6rmmtVA/edit

Important/Additional Notes:

Updates:

Supported Engine Versions

5.0 – 5.3