Runtime Pixel Mesh Component

Create meshes from pixel art and other textures.

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Description

Great for prototyping quickly or use in your shipping game! Runtime Pixel Mesh Component is a plugin that allows fast rendering of pixel art and other textures at runtime as a mesh with depth. Complete with collision generation, different fill techniques, support to load exported static meshes and delegates/events when the mesh has finished.

Use it in a game or as part of an asset pipeline!

YouTube Usage Example Video: Rifle Example

YouTube Overview Video: https://youtu.be/mcTQVM4ccio

Documentation and Example Project: https://github.com/humblebyte/PixelMeshPluginExampleProject

Technical Details

Number of Blueprints: 1

Number of C++ Classes: 2

Network Replicated: No, unrelated

Supported Development Platforms: Win64, Win32, Mac, Xbox One, PS4, HTML5, Switch

Supported Target Build Platforms: Win64, Win32, Mac, Xbox One, PS4, HTML5, Switch

Documentation: https://github.com/humblebyte/PixelMeshPluginExampleProject

Example Project: https://github.com/humblebyte/PixelMeshPluginExampleProject

Important/Additional Notes:

Supported Engine Versions

4.25 – 4.27, 5.0 – 5.1