Description
Great for prototyping quickly or use in your shipping game! Runtime Pixel Mesh Component is a plugin that allows fast rendering of pixel art and other textures at runtime as a mesh with depth. Complete with collision generation, different fill techniques, support to load exported static meshes and delegates/events when the mesh has finished.
Use it in a game or as part of an asset pipeline!
YouTube Usage Example Video: Rifle Example
YouTube Overview Video: https://youtu.be/mcTQVM4ccio
Documentation and Example Project: https://github.com/humblebyte/PixelMeshPluginExampleProject
Technical Details
Number of Blueprints: 1
Number of C++ Classes: 2
Network Replicated: No, unrelated
Supported Development Platforms: Win64, Win32, Mac, Xbox One, PS4, HTML5, Switch
Supported Target Build Platforms: Win64, Win32, Mac, Xbox One, PS4, HTML5, Switch
Documentation: https://github.com/humblebyte/PixelMeshPluginExampleProject
Example Project: https://github.com/humblebyte/PixelMeshPluginExampleProject
Important/Additional Notes:
Supported Engine Versions
4.25 – 4.27, 5.0 – 5.1