Samurai Boss – 2 (Modular)

Samurai Boss 2 Low-poly 3D model. The model has 2 skeletons. One skeleton is made for version 4 of the engine. The second skeleton is made for the 5th version of the engine. Both models are modular.

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Description

The render was made in the Marmoset program.

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Technical details

Video Prew: https://www.youtube.com/watch?v=M7_l8A6c2Rc

Test Animation Epic Skeleton https://www.youtube.com/watch?v=_ZQqzaRcCeQ&t=2s

LOD 0: ~ faces 50979, tris 100020, verts 56389 “Full model with hair, weapons, clothes”

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Rigged with Epic Skeleton. The model has 2 skeletons, for 4 and 5 versions of the engine.

Easy Animations retarget in Unreal Engine.

Facial expressions are included (Morph Targets, Blendshapes).

You can use this model for face mocap (live stream) and conversation animations.

PBR Textures Metal/Roughness

4K Textures – normal, metallic, roughness, albedo. Has clean and dirty textures

You can also change the color of the eyes and hair.

The model is completely modular, you can remove or add any detail you want.

There is a transparency map in the material of the body and clothes. So that in movement one garment does not pass through the other and through the body.

The model has additional bones. “Sam_Toga, Sam_Toga1,Sam_Toga1_1,Sam_Toga1_2,Sam_Toga1_2”, “Sam_TogaLt, Sam_TogaLt1, Sam_TogaLt1_1, Sam_TogaLt1_2”, “Sam_TogaRt, Sam_TogaRt1, Sam_TogaRt1_1, Sam_TogaRt1_2”, “Sam_Manuscri_1, Sam_Manuscri_1_1,Sam_Manuscri_1_2,Sam_Manuscri_1_3”, “Sam_Manuscri_2, Sam_Manuscri_2_1,Sam_Manuscri_2_2,Sam_Manuscri_2_3”

Technical Details

Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

If rigged to the Epic skeleton, IK bones are included: (Yes)

Animated: (Yes)

Animation types (Root Motion/In-place): retarget

Number of characters: 2 (4v,5v.)

Vertex counts of characters: 56389

Number of Materials and Material Instances: 17 and 6

Number of Textures: 68

Texture Resolutions: 4096×4096

Supported Development Platforms:

Documentation: No

Important/Additional Notes: There is a transparency map in the material of the body and clothes. So that in movement one garment does not pass through the other and through the body. The model has additional bones. “Sam_Toga, Sam_Toga1,Sam_Toga1_1,Sam_Toga1_2,Sam_Toga1_2”, “Sam_TogaLt, Sam_TogaLt1, Sam_TogaLt1_1, Sam_TogaLt1_2”, “Sam_TogaRt, Sam_TogaRt1, Sam_TogaRt1_1, Sam_TogaRt1_2”, “Sam_Manuscri_1, Sam_Manuscri_1_1,Sam_Manuscri_1_2,Sam_Manuscri_1_3”, “Sam_Manuscri_2, Sam_Manuscri_2_1,Sam_Manuscri_2_2,Sam_Manuscri_2_3”

Supported Engine Versions

4.18 – 4.27, 5.0 – 5.3