Description
The render was made in the Marmoset program.
Subscribe – https://www.artstation.com/sdkwarrior
Technical details
Video Prew: https://www.youtube.com/watch?v=M7_l8A6c2Rc
Test Animation Epic Skeleton https://www.youtube.com/watch?v=_ZQqzaRcCeQ&t=2s
LOD 0: ~ faces 50979, tris 100020, verts 56389 “Full model with hair, weapons, clothes”
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Rigged with Epic Skeleton. The model has 2 skeletons, for 4 and 5 versions of the engine.
Easy Animations retarget in Unreal Engine.
Facial expressions are included (Morph Targets, Blendshapes).
You can use this model for face mocap (live stream) and conversation animations.
PBR Textures Metal/Roughness
4K Textures – normal, metallic, roughness, albedo. Has clean and dirty textures
You can also change the color of the eyes and hair.
The model is completely modular, you can remove or add any detail you want.
There is a transparency map in the material of the body and clothes. So that in movement one garment does not pass through the other and through the body.
The model has additional bones. “Sam_Toga, Sam_Toga1,Sam_Toga1_1,Sam_Toga1_2,Sam_Toga1_2”, “Sam_TogaLt, Sam_TogaLt1, Sam_TogaLt1_1, Sam_TogaLt1_2”, “Sam_TogaRt, Sam_TogaRt1, Sam_TogaRt1_1, Sam_TogaRt1_2”, “Sam_Manuscri_1, Sam_Manuscri_1_1,Sam_Manuscri_1_2,Sam_Manuscri_1_3”, “Sam_Manuscri_2, Sam_Manuscri_2_1,Sam_Manuscri_2_2,Sam_Manuscri_2_3”
Technical Details
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (Yes)
Animation types (Root Motion/In-place): retarget
Number of characters: 2 (4v,5v.)
Vertex counts of characters: 56389
Number of Materials and Material Instances: 17 and 6
Number of Textures: 68
Texture Resolutions: 4096×4096
Supported Development Platforms:
Documentation: No
Important/Additional Notes: There is a transparency map in the material of the body and clothes. So that in movement one garment does not pass through the other and through the body. The model has additional bones. “Sam_Toga, Sam_Toga1,Sam_Toga1_1,Sam_Toga1_2,Sam_Toga1_2”, “Sam_TogaLt, Sam_TogaLt1, Sam_TogaLt1_1, Sam_TogaLt1_2”, “Sam_TogaRt, Sam_TogaRt1, Sam_TogaRt1_1, Sam_TogaRt1_2”, “Sam_Manuscri_1, Sam_Manuscri_1_1,Sam_Manuscri_1_2,Sam_Manuscri_1_3”, “Sam_Manuscri_2, Sam_Manuscri_2_1,Sam_Manuscri_2_2,Sam_Manuscri_2_3”
Supported Engine Versions
4.18 – 4.27, 5.0 – 5.3