Description
The Samurai pack comes with a male set for games set in the Edo age. Be it a ronin , a classy samurai fighter or a simple NPC. This product is a split version from the bigger product Asian Armour.
Based on the UE5 Mannequin/metahuman tal nrw proportions.
Samurai Vol1 :
Multiple SK Itemgroups: hats, hairs, heads, chests are modular and ready to assemble your own Samurai fighter.
Each equipment uses a master material and a mask texture, which allow you to tweak its visual appearance in detail. Each body part can be tweaked manually.
For compatibility to other asset packs (like carrying a sword and shield), the delivered skeletal meshes are skinned to the UE4 skeleton and main- and off-hand pivots are aligned to its handgrip. Main- and off-hand slots are also prepared in the Blueprints to receive your data. Based on “UE4 Manneqin Rig” template. See overview Map with Set Masterpose Component.
Technical Details
Character: 1 MasterBlueprint with some example BP for UE5 Skeleton
Character Parts
~ 56 SK meshes
~ 166 PBR Textures: Albedo, normal, ORM (ambient Occlusion, Roughness, and Metallic) and tint masks
~ 160 Materialinstances: Including 4 Master Materials for items and hairs
~ Textures: Mainly 2k textures
Maps: 1 Overview
Scaled to Epic Skeleton: YES
Rigged: YES
Rigged to Epic Skeleton: Yes
Animated: No Animation included
Number of Characters: 40 parts
Vertex counts of full characters: 50-140k
Morph targets –programming BP part prepared :
All glovers and Chests are shipped with basic morph positions The system is easily expandable to bring in your own creations if you’d like to change items dynamically – for your hero character
Check out Unreal documentation:
https://docs.unrealengine.com/4.26/en-US/AnimatingObjects/SkeletalMeshAnimation/AnimBlueprints/
Supported Engine Versions
5.0 – 5.3