Save System

Save System provides an easy way to save game with support for multiple save slots and loading levels

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Description

Save System provides an easy way to save game with support for multiple save slots, loading levels, saving player data (position, rotation, health, etc), and a built-in menu to show all saves. It also allows for saving any data to a save slot or globally.

– Built-in menu to load the game from a save

– Loading levels with support for loading screens 

– Multiple save slots

– Player transform restoration

– Save any player data to a slot or globally

– No plugins or C++ required

Technical Details

Number of Blueprints: 8

Number of Widgets: 6

Input: Mouse, Keyboard, Gamepad.

Supported Development Platforms: Windows, Mac

Supported Target Platforms: Windows, Mac, Consoles

Documentation: link

Supported Engine Versions

4.24 – 4.27