Description
Save System provides an easy way to save game with support for multiple save slots, loading levels, saving player data (position, rotation, health, etc), and a built-in menu to show all saves. It also allows for saving any data to a save slot or globally.
– Built-in menu to load the game from a save
– Loading levels with support for loading screens
– Multiple save slots
– Player transform restoration
– Save any player data to a slot or globally
– No plugins or C++ required
Technical Details
Number of Blueprints: 8
Number of Widgets: 6
Input: Mouse, Keyboard, Gamepad.
Supported Development Platforms: Windows, Mac
Supported Target Platforms: Windows, Mac, Consoles
Documentation: link
Supported Engine Versions
4.24 – 4.27