Description
Low-poly 3D-model
Game character Scandinavian man
This model is based on the historical men’s costume of Scandinavia (Viking Age), but does not pretend to strictly correspond to this era and style.
Rigging is done on the epic skeleton version 4!!! But if you have made a general retarget from the skeleton of UE4 to UE5, you do not need to do any additional retargets.
Any piece of clothing can be removed, replaced or changed texture.
The package contains a one-piece mesh (unused parts are hidden by transparent material) + modules of all elements separately (to create bluprints).
Combine clothes and accessories in different ways, you can collect a lot of characters.
40776 (faces) polygons-fully model, all parts
8000-20000 polygons – assembled model (the number of polygons depends on the number of parts of clothing and accessories)
this model is modular (including decorations)
7 colors for dresses
5 colors for the eyes
10 animations (+11 demo ALS)
81 PBR textures(Metallic Shader) for Unreal Engine
-Base color
-Normal
-OcclusionRoughnessMetallic
Technical Details
Rigged: (Yes)
Rigged to Epic skeleton: (Yes UE4) (facial bones have been added to the standard skeleton, which does not violate the hierarchy of the epic skeleton)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (Yes)
Number of Animations(In-place): 10 + 11 (demo ALS)
Number of characters: 1
Vertex counts of characters: ~20000
Texture Resolutions(UV):
4096×4096: Body;
2048×2048: Hair, Fur, Shirts, Jacket;
1024×1024 Pants_1. Pants_2, Cape, Hood_Hat, Accessories_Boots;
512×512: Eyes, Jaw
Number of Materials and Material Instances: 55
Number of Textures: 81 (Base color, Roughness, Metallic, Normal)
Windows: (Yes)
Supported Engine Versions
4.18 – 4.27, 5.0 – 5.2