Description
13 individual Sci-Fi Boxes ready for action in any first person shooter, space, or top down game. These boxes have nine individual premade textures per box with one texture where you have the ability to change the color. Time to add some sweet Sci-Fi boxes to your projects.
Technical Details
Package Details:
Number of Unique Meshes: 34
Number of Boxes: 13
Collision: Yes, Automatically generated
Vertex Count: 1,937 – 14,593
LODs: No
Number of Materials: 202
Number of Material Instances: 60
Number of Textures: 552
Number of Different colors per box: 9
Texture Resolutions: 4096×4096
Supported Development Platforms: Windows and Mac
Intended Platforms: Xbox, PlayStation, PC
Maps Folder:
Number of Unique Meshes: 4
Number of Materials: 6
Number of Material Instances: 2
Maps: 2
Optimization Update:
Unreal Engine 5 Version: textures have been optimized for better performance. I have changed the “Normal Maps” and the “Occlusion Roughness Metallic” to a lower resolution for better performance. This improved RAM usage and VRAM usage while keeping the same High quality Renders, these can be switched back to the normal 4096×4096 if you wish. using the “Bulk edit via Property Matrix” to easily update all Normals and ORM textures at once rather then one at a time.
Important/Additional Notes:
Wall static meshes used for showroom have no Uv’s, used only for basic background to show use of boxes in a room. Previous Combined Static Meshes have been removed due to UV texture deformation when enabling them to Nanite (Unreal Engine 5), Non-Combined objects didn’t have this error.
Supported Engine Versions
4.25 – 4.27, 5.0