Description
You can change color of meshes or detailing textures.
Meshes with procedural material setup use more materials slots than usual. Similar props after building the scene, can be combined into one piece. This will reduce scene draw calls for better fps
Geometry has decals with parallax occlusion. It also can be disabled if you need more performance
Technical Details
Number of Unique Meshes:22
Collision: Yes, customauto generated
Vertex Count: up to 11k(one complex mesh with crates – 22k)
LODs: Yes, custom LOD1
Number of Materials and Material Instances: 6 materials, 12 instances
Number of Textures: 13
Texture Resolutions: 2048×2048
Supported Development Platforms: Windows
Supported Engine Versions
4.23 – 4.27, 5.0