Screenshot as Texture2D

Screenshot can be converted to Texture2D during the runtime, and the screenshot will not be saved to the local, high performance

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Description

For details, please go to: Discord (Inculde sample project and demonstration video)

Screenshot can be converted to Texture2D during the gameplay runtime by key trigger.

Screenshots will not be saved locally, taking up extra hard disk space.

There is only one blueprint node, which can be connected to any logical chain at will (but not recommended immediately behind Beginplay). It has high performance, so Texture2D can be transferred to UMG or Materials without worry anymore.

Technical Details

Code Modules:

Number of Blueprints: 0

Number of C++ Classes: 1

Network Replicated: (Yes/No) No

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Supported Engine Versions

5.1 – 5.3