Description
For details, please go to: Discord (Inculde sample project and demonstration video)
Screenshot can be converted to Texture2D during the gameplay runtime by key trigger.
Screenshots will not be saved locally, taking up extra hard disk space.
There is only one blueprint node, which can be connected to any logical chain at will (but not recommended immediately behind Beginplay). It has high performance, so Texture2D can be transferred to UMG or Materials without worry anymore.
Technical Details
Code Modules:
Number of Blueprints: 0
Number of C++ Classes: 1
Network Replicated: (Yes/No) No
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Supported Engine Versions
5.1 – 5.3