SHADERSOURCE – Branching River Tool

Branching River Tool that utilizes Flow maps, Vertex Painting and Spline Meshes

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Description

This River Tool uses spline meshes and flow maps that can automatically create a seamless branch or fork within a river system.

Vertex Painting can be used to paint and change the river direction using flow map systems, paint Whitewater for rapids and even paint opacity for seamless river blending.

Videos:

Comparison Video: https://www.youtube.com/watch?v=ruVITexmW40

Fluid Interaction Tool Implementation – Quick Guide: https://www.youtube.com/watch?v=QOr5o6w1XtE

Technical Details

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PLAYABLE DEMO

DISCORD

UPDATE V1.3a (Released!) 2/27/2021 (4.24+)

UPDATE V1.3 (Released) 12/31/2020 (4.26+ ONLY)

·    River Spline Mesh Tool

·    Flow maps

·    Branching Capabilities

·    Vertex Painting

·    Extensive Material Parameter Options

·    In-depth tutorial blueprints

Number of Blueprints: 1

Number of Tutorial Blueprints: 4

Network Replicated: No

Supported Development Platforms: Windows 32-bit, Windows 64-bit

Supported Target Build Platforms: PlayStation 4, Xbox One, Windows 32-bit, Windows 64-bit, MacOS, Linux

Documentation: Please refer to the Tutorial blueprints within the content files to learn how to use this Tool.

Supported Engine Versions

4.22 – 4.27, 5.0 – 5.1