SHADERSOURCE – Fluid Interaction Tool

An easy to use per-bone fluid propagation tool.

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Description

This fluid interaction tool is an easy to use per-bone fluid propagation system for skeletal, static, and physics meshes, that can be applied to any material surface.

The Fluid Interaction Tool can also be called from a global function for more customization methods.

Preview Video: https://www.youtube.com/watch?v=-5gQpTEcsnE

Quick-Guide with Branching River Tool: https://www.youtube.com/watch?v=QOr5o6w1XtE

Other related SHADERSOURCE assets:

See other SHADERSOURCE products here.

Technical Details

PLAYABLE DEMO

DOCUMENTATION

SHADERSOURCE DISCORD

COMPATIBLE WITH UNREAL ENGINE 5!

FULL CHANGELOG

Number of Blueprints: 3

Network Replicated: No, cosmetic – runs on clients only (locations can be replicated).

Disclaimer: While its possible to have multiple fluid controllers within a scene its recommended to have only 1 as it can reduce FPS. It is also recommended to not go overboard with the amount of assets that can use fluid simulation.

Supported Engine Versions

4.16 – 4.27, 5.0 – 5.3