Shadows Reckoning (Advanced Combat System)

A comprehensive combat system that includes: multiple attack types, customizable widgets, intelligent AI enemies, smooth target lock-on, and UI elements. 100% Blueprint.

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Description

Our system includes multiple easy-to-use components that work seamlessly together, including a state manager, equipment system, experience system, combat system, targeting system, and status system. Each component is fully customizable, allowing you to create the exact combat experience you want for your game.

Adjustable Collision Component

Easily modify weapon collision trace with unique gameplay tags

 

Targeting component

Smooth, flexible target lock on camera limit control with a clean lock on UI elements

Technical Details

Showcase

Documentation: Tutorials

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Multiple attack types:

 For player:

·       Light attack

·       Heavy attack

·       Charged attack

·       Falling attack

·       Sprinting attack

For AI:

·       Close range attack

·       Mid-range attack

·       Long range attack

·       Rare attack

·       Teleport attack

·       Leap attack

Plugins Used:

Animation Warping, Animation Locomotion Library and Motion Warping

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Input: (Keyboard, Mouse)

Network Replicated: (No)

Windows: (Yes)

Mac: (No)

Supported Engine Versions

5.0 – 5.3