Description
NEW Update (22.11.2023) Folding sails animation!
Updated (14.11.2021) Fixed rendering issue for engines 4.20 and higher
Updated (05.03.2020) improved foliage materials, fixed merged galleon 2 – redone and added new animations
Updated (18.12.2019) Improvements to the maps and functionality
Updated (13.08.2019) – Second merged galleon and better sails materials
Christmas update (19.12.2018) – 4 anchors!
Trailer (old!): https://youtu.be/fKvfiWkTRUY
Tutorial (quite old but still useful): https://youtu.be/oqG3benFk-0
Artist’s page: https://sketchfab.com/ConradJustin/models
Technical Details
Scaled to Epic skeleton: Yes, tested with the “3rd person game” project
Collision: Yes, mostly custom, some rocks use generated collision.
Vertex Count: Medium, Optimized tessellation for water and terrain,
LODs: Several assets have LOD’s (rocks, cannons, barrels, foliage, planks, boats, reef assets)
Number of Meshes: 192
Number of Materials: 123
Number of Textures: 208
Additional Notes: Sails use cloth simulation but for better optimization you can now use the sails that have pre-baked animations! Custom value of the depth pass (stencil number 253) removes the water from the interior of the ship – see the overview map as an example.
To enable the water removing go to the edit/project settings/Engine-Rendering/Postprocessing/Custom Depth-Stencil Pass and enable with stencil!
Supported Engine Versions
4.17 – 4.27, 5.0 – 5.3