Shooting Prototype (Game Base)

Shooting Prototype is a very complete prototype for a shooting game, includes advanced features with advanced artificial intelligence and 3 demo game modes, you can learn a lot as well…

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Description

Shooting Prototype is a very complete prototype for a shooting game, includes advanced features with advanced artificial intelligence and 3 demo game modes, you can learn a lot as well as depart from this prototype as it forms the basis of a shooting game. Now with a Story Mode kit

Video:

Short (Base)

Long (All)

Demo

New: Spectador / Using for a game / Custom Mode (Restart) / Intelligent Systems: Optimized Interaction / New: AI Check Point / More Tactical Bot (On The Way)

Demo: SP (Does not include InfinityBlade characters or Grenade Throwing Animation)

Other videos (older):

Survivor Mode

Competitive

We work as long as possible to solve any existing error (even the most insignificant), if you have an error please report it in enough detail to work on it. (Coming soon for multiplayer)

Includes:

-Shooting System

Almost Immediate Creation and Configuration of Weapons and Projectiles

Advanced Shooting

Switch between FMJ Shells and Tracer Projectiles

Visual and Sound Effects

Damage Reduction By Distance

Projectile Fall

Advanced Accuracy

Recoil and Impulse

Shotgun Shot (Adjustable Pellet Quantity)

Shooting Mode (Semi-Automatic, Automatic, Bursts, and Single Shot)

Gun Animation (Without the use of animations)

Advanced Recharge

Bot Shooting

Ready for Weapons with Static mesh and Skeleton

-Damage System

Advanced Damage

Impact Zone Detection

Advanced Shielding

Critical Damage

Death Using Animations and Ragdoll

Quick and Ready to Add Weapons

-Advanced Bots (Allies/Enemies)

Bots That Can See, Listen and Feel The Damage

Bots Recognize New Enemies By Proximity

Bots Recognize Distance

Bots Can Change Your Destiny

Bots Fire Less Frequently Depending on Distance (Duration and Frequency Can Be Adjusted)

Bots That Recharge

Bots Seek Their Enemies

Advanced Motion Bots (No Coverage)

Bot Intelligence Specifies Based on The Weapon You Carry and Custom Shots

-Repetitive Game Mode System

Start of Departure

Starting Restart

Respawn

Player/Bot Check in Action (Statistics)

Victoria’s Condition

-Basic Inventory System

-IronSight System (Without The Use of an Animation Asset)

-Advanced and Optimized Interaction System

-Grenade Launch System (Inventory)

-Smart Weapons Inventory

-Extra: Draw/Draw System, Zombie Bots (AI), Professional Shooting Attenuation and Basic Chrome Materials System.

And probably even more…

New:

Advanced landmine installation

Variety of Bots (Advanced)

Maximum safety laser system

Custom Bot Generator

System of traps and ambushes, among others

Locking system of doors and chests

Level preload

Checkpoint and autosave

Activity “Arena”

AI Check Point

Tactical Bot (Update: Bot)

AI Hideaway

Content Information:

4 Collision Channels (In Use)

127 Blueprints (6 Blueprint Bases/2 Game Mode/1 Game Instance)

7 Behavior Tree + 6 Blackboard Data

3 Interfaces + 14 Enumerations + 10 Structures

32 Widgets

2 Animation Blueprints

56 Pictures

+54 Assets (4 Example Static Mesh/37 Materials (5 Functions)/4 Attenuation/9 Physical Materials)

Other assets & blueprints of levels and tutorials

AnimStarterPack + StarterContent + Paragon Assets as an example.

Technical Details

Shooting System

Damage System

Multi-Game Mode System

Interaction System

Inventory System

Smart Bots (AI)

Grenade System

Virtual Purchasing System

Bomb Installation and Deactivation System (AI included)

Holster/Draw System

Healing System

Story Mode Kit (Much More)

Number of Blueprints: 127 (6 Blueprint Bases/2 Game Mode/1 Game Instance)

Input: Keyboard & Mouse

Network Replicated: No (Soon)

Supported Development Platforms: PC 64-bits

Windows: Yes

Mac: No

Documentation: (Updated)

English: https://drive.google.com/file/d/12K8S10UsWKeANoGVGUcxnkALqkcZI6F-/view

Español: https://drive.google.com/file/d/10WYdfj5Zrk99py48aTGZ8iaBcSVlabmv/view

Important/Additional Notes: It is very advanced, I recommend a reading before modifying. Requires redesigning navigation (Built Paths).

Supported Engine Versions

4.25 – 4.27, 5.0 – 5.3