Sidescroller UMG map system

This product is designed to help your level design work flow, and implement a world map UI. It is meant as a starting point for your game.

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Description

Video: https://youtu.be/0XE_RP-Zjjw

This is a 3d scroller mapping system. This product is designed to help your level design workflow, and implement a world map UI. It is meant as a starting point for your game.

Video Tutorials:

Part One: https://www.youtube.com/watch?v=CWJToX-3CfM

Part Two: https://www.youtube.com/watch?v=rMeK3sC0doc

Part Three: https://www.youtube.com/watch?v=mRi1FovVxXY

Part Four: https://www.youtube.com/watch?v=4chOGrRz4Q0

UI

1) UMG widget to map all of your levels in the game.

2) Unlimited map area reveals

3) Easy to use save game object for revealing new areas of the map to the player. Works independently of your existing save game or checkpoint system.

4) Tracks the player wherever they are on the map.

5) Easily add important icon interactions to your map. Clickable events, such as transporting the player to a new level. (example shown in the downloadable project)

6) When opening up the map it will focus on the players position.

7) Works with all monitor resolutions and aspect ratio

Level Design

Several workflow options for building your world. Use the ready made grid to map out your levels. Any size world works. 3 example sizes are given.

Technical Details

Number of Blueprints:4

*List of *

*UI *

* UMG widget to map all of your levels in the game

* Unlimited map area reveals

* Easy to use save game object for revealing new areas of the map to

the player.

* Tracks the player where ever they are on the map.

* Easily add important icon interactions to your map. Clickable

events, such as transporting the player to a new level.

* When opening up the map it will focus on the players position.

* Works with all monitor resolutions and aspect ratios

*Level Design *

* Use the ready made grid to map out your levels.

* Any size world works. 3 example sizes are given.

* Easy to adjust user variables for your world size.

* Every level is still just that, its own level. (use 100 levels or one)

* Several work flow options for building your world.

* Start off with a sketch (or Illustrator or Photoshop file) of your

levels and layout your geo.

* Continue to refine , everything is easy to update.

Engine Compatibility: 4.1-4.2

Intended Platform: desktop and console

Platforms Tested:Windows

Documentation Included: (YesNo) No (but video tutorials are posted on

Youtube)

ImportantAdditional Notes: This is more than just a map UI. It is a

complete workflow system for creating your game. It evolves with your

game design, from the sketch of your levels to the final packaged project.

Supported Engine Versions

4.18 – 4.24