Description
This glider is heavily tested, code-light, fun, intuitive, and easy to add to your game. Comes with an example implementation and a test map.
Since the glider operates directly on CharacterMovement, it’s very flexible- want to add an updraft? Create a volume and add an upward force while overlapping. Want to add a boost? On button press, add an impulse in the current direction. It’s really that easy. Try it now!
Technical Details
Number of Blueprints: 1
Input: KB/M
Network Replicated: No
Supported Development Platforms:
Windows: Yes
Mac: Yes
Supported Engine Versions
5.0 – 5.1