Simple Glider

A physically accurate glider for your third-person game

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Description

Trailer

Demo

Instructions

This glider is heavily tested, code-light, fun, intuitive, and easy to add to your game. Comes with an example implementation and a test map.

Since the glider operates directly on CharacterMovement, it’s very flexible- want to add an updraft? Create a volume and add an upward force while overlapping. Want to add a boost? On button press, add an impulse in the current direction. It’s really that easy. Try it now!

Technical Details

Number of Blueprints: 1

Input: KB/M

Network Replicated: No

Supported Development Platforms:

Windows: Yes

Mac: Yes

Supported Engine Versions

5.0 – 5.1