Description
Please check the documentation for up-to-date examples of the functions.
You can easily use TCP and UDP connections to send and receive data in blueprints with this plugin . This is a Server. You can buy a client here. All functions can be used independently in almost all Blueprints. You can start the server in Blueprint A. You can receive the data Blueprint B and C. Then you can stop the server in Blueprint X. Use UDP for streams, gaming (your own replication). For everything else, like matchmaking, lobby, chat, is TCP suitable. I recommend my JSON plugin for data communication. You don’t need C++. You can use this tool for testing and developing. Nativizing may not be possible in the blueprints where the plugin is used. See Documentaiton.
My prices are low all year round.
Version 1.12 and 1.20 tested on: Windows 10, Mojave, Android 7 and 9, IOS 12.
Free Win64 Demo with GUI (245MB)
Demo Projects UE4.21, UE4.22, UE4.25, UE4.26 , UE4.27 , UE5.0 and newer (Plugin needed, GUI Elments are so big because of mobile), C++ Demo
Demo that shows how to find a server on the LAN. Win64, Project (Server and Client Plugins needed), Screenshots, Video
Changelog (5.00, 5.10, 5.20)
Changelog (5.00, 5.10, 5.20)
Changelog (4.27, 5.00, 5.10)
Changelog (4.26, 4.27, 5.00)
Changelog (4.25, 4.26, 4.27)
Changelog (4.23, 4.24, 4.25)
Changelog (4.22, 4.23, 4.24)
Technical Details
Epic only allows updates for the newest three engine versions. There might be features missing in older engine versions. Contact me if you are unsure.
* Chinese, Russian, etc.
Supported Engine Versions
4.17 – 4.27, 5.0 – 5.3