Skeletal Mesh Paint Toolkit

The Skeletal Mesh Paint Toolkit allows you to paint any kind of texture onto any kind of mesh inside unreal engine.

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Description

SHOWCASE

https://www.youtube.com/watch?v=75njCd0Zgtw

DEMO

https://drive.google.com/file/d/1Om6qDruqQUOZ8aM4NUQPxzI0NdFTr5vq/view?usp=sharing

The Skeletal Mesh Paint Toolkit allows you to paint any kind of texture onto any kind of mesh inside unreal engine.

It uses a GPU based approach to project textures onto static or skeletal meshes. It does not require any C++ code purely done with blueprints. All you need to do is add the BP_MeshPaint component to your static meshes and now you’re ready to paint.

You can customize texture resolution and brush sizes, also you can easily add your custom brushes by creating a data asset.

It comes with built in networking so if you want replication just make sure your actor replication is enabled.

There’s a full tutorial on how this technique works on my youtube also a tutorial explaining how to use this asset pack and what kind of effects you’re able to make.

Technical Details

Contents

Number of Blueprints: 10

Number of Materials: 8

Number of Material Functions: 2

Number of Textures: 7

Number of Skeletal Meshes: 1

Number of Animations: 2

Number of Static Meshes: 1

Input:

Network Replicated: YES

Supported Development Platforms

Documentation:

Tutorial video explaining the entire system and the process.

https://www.youtube.com/watch?v=gyAFtpEpBnk

For help & support please contact me on discord here

https://discord.gg/GxrefVrKrK

Supported Engine Versions

4.27