Description
Three base skeletal meshes with 3 master materials. 3 LODs per characters. Compatible with ‘Epic Skeleton’ direct and retarget. Well optimized mesh and skin deformations. Materials instances with tint and additional details.
Basic animations: Walk, Run, Idle 3 items, Jumps, Attack, Roar, Death.
*Update: IK foot bones aligned to their proper transformation. Removed one excess Skeletal Mesh ‘SK_Skinny_03’. Environment texture has been renamed, according to naming convention. Also removed one redundant asset ‘M_Skin_Master_01.COPY’
Two attack animations added.
Technical Details
Scaled to Epic skeleton: (Yes)
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
Animated: (Yes)
Physics Asset: 1
Number of characters: 3
Vertex counts of characters: 8087, 9059
Triangles Count: 13426, 14650
LODs: 3 per Skeletal Mesh
Texture Resolutions: 4096×4096, 2048×2048
Number of Materials and Material Instances: 7 Master Materials, 7 Instances
Number of Textures: 19
Number of Animations: 9
Animation types (In-place):
Supported Development Platforms: (Windows. OSX, Linux)
Supported Target Build Platforms: (Windows. OSX, Linux)
Documentation: (No)
Important/Additional Notes: (No)
Supported Engine Versions
4.19 – 4.27, 5.0 – 5.2