Smart Cover System Replicated

Component and extensive Animations blueprints for 3rd person cover shooter. Supports switch hand and dual wield.

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Description

!!!BEFORE YOU BUY THIS PROJECT!!!

This is a stand-alone example project for the Smart Cover System only, weapon aim offsets and some example weapons are included but not the actual shooter logic. If you want the whole third person cover shooter experience including dual wield capabilities, check out my other project ATPS which comes multiplayer ready and with SCS fully integrated.

Integrating with ALSv4: A Quick Guide

v1.1 update(Available soon):

Fixed a couple minor issues, mainly the control rig IK conflict, should take only a couple minutes for you to fix your current project, search for “v1.1” in “CR_FullBodyIK_UE4”, “CR_Mannequin_BasicFootIK” and “BP_SCSComponent” for details.

Playable Demo (Google Drive/BaiduDisk)

Demo Video on YouTube

Support email: deandomino3314@gmail.com

Join the support discord

Detailed integration instructions are included in the blueprints, Search “#” for the step by steps

Animations included non-combat cover moves and cover aim offsets for weapons including:

Also support:

Further more you can:

Other important

Level design friendly

This cover system reads objects in the level and identify those which are fit to use as cover.

No stress for level design, zero logic or physical material required on the cover object, as long as it has relatively smooth collision body and blocks the visibility channel, it can be used as cover. Unless you don’t want it to be considered as cover, in that case, just give it a “NotCover” component tag, easy peasy.

Easy to integrate

Majority of the logic is kept in a actor component. only very little functions calls need to be setup in the character blueprint, these are done using blueprint interface. and decoupled from specific character class, so you won’t need to take time to switch out reference and all that.

It’s also easy to link animations blueprint to your current character, example Anim BP included with detailed instructions for setting things up

Utilities included

Your shooter system may not have the ability to switch hand when holding a weapon, which is required by SCS, but don’t worry, animation and function examples are included to handle weapon transition for all weapon types, from and back.

Technical Details

Number of Blueprints: 16

Number of Anim Blueprints: 30

Number of Animations: 591

Input: Keyboard & Mouse

Network Replicated: Yes

Supported Development Platforms: Windows

Documentation: Detailed integration instructions inside the project blueprints

Important/Additional Notes: Animation warping and Motion warping plugin required, make sure to enable these 2 built-in plugins in your project before migrating SCS over, otherwise you will have some nodes missing.

Supported Engine Versions

5.1 – 5.3