Description
Materials have a displacement map based on real world data (photogrammetry method), which gives the surfaces a realistic volume and texture. Pedestrian areas with footprints, forest snow-covered surfaces, grass covered with snow, etc.
Note: Dynamic Tessellation and Displacement technologies are no longer available in UE5.0-5.2. The material will be flat. In version 5.3, displacement is restored using nanites.
Each material has flexible parameters for customization: displacement height, different types of UVs tiling, normal bump intensity, color tint, subsurface intensity, glossy flakes (see video example).
All settings can be changed in the “Details” tab of each Material Instance.
Great for creating winter scenes. Both natural and urban.
Technical Details
preview video with examples of settings: https://youtu.be/I0VhArdBsWk
Texture maps
Number of Unique Materials and Material Instances: 1 master and 5 instances
Number of Textures: 39
Texture Resolutions: 8192x8192px for diffuse color (4096×4096 for others), 4096x4096px for diffuse color (2048×2048 for others)
Supported Development Platforms: Windows
Supported Engine Versions
4.26 – 4.27, 5.0 – 5.1, 5.3