Description

A very warm desert surrounded by dry mountains.

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Note: If you are using UE5 you may need to uncheck “Exposure Compensation” in Post Processing Volume. This will make the scene a little brighter.

Note: Overall lighting may look slightly different when working with different engine versions.

Features

• 64 Square Kilometers

• Surface Customization

• 1×1 Meters Vertex Density

• Powerful Material Instance Parameters

• Large Scale Landscape Ambient Occlusion

• Distance Based Landscape Tessellation

• Heightmap Based Layer Blending

• Custom plug and play functions

– Distance Tessellation

– Displacement Fade

– Heightmap AO

– Distance Fade

– Cloud Panner

– NormalB

– Modifier

– Particle

– Mixer

• Dynamic Cloud Shadows

• Landscape Paint Layers

Technical Details

PBR: Yes

Textures: Up to 8K

Supported Platform: Windows 64-bit

Target Platform: Windows 64-bit

Documentation: No

[13] Material Function

[13] Material Instance

[1] Landscape

[25] Texture

[5] Material

[13] Mesh

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Additional Notes

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Supported Engine Versions

4.26 – 4.27, 5.1 – 5.3