Description
A very warm desert surrounded by dry mountains.
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Note: If you are using UE5 you may need to uncheck “Exposure Compensation” in Post Processing Volume. This will make the scene a little brighter.
Note: Overall lighting may look slightly different when working with different engine versions.
Features
• 64 Square Kilometers
• Surface Customization
• 1×1 Meters Vertex Density
• Powerful Material Instance Parameters
• Large Scale Landscape Ambient Occlusion
• Distance Based Landscape Tessellation
• Heightmap Based Layer Blending
• Custom plug and play functions
– Distance Tessellation
– Displacement Fade
– Heightmap AO
– Distance Fade
– Cloud Panner
– NormalB
– Modifier
– Particle
– Mixer
• Dynamic Cloud Shadows
• Landscape Paint Layers
Technical Details
PBR: Yes
Textures: Up to 8K
Supported Platform: Windows 64-bit
Target Platform: Windows 64-bit
Documentation: No
[13] Material Function
[13] Material Instance
[1] Landscape
[25] Texture
[5] Material
[13] Mesh
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Supported Engine Versions
4.26 – 4.27, 5.1 – 5.3