Description
Softball
Fully physical, TPS or FPS controllable “soft body” character, monster, minion or a parasite for UE4 and UE5.
Soft Body serie assets are physically dynamic slime monsters with rich feature set. They can be used as FPS or TPS characters; can mount other characters and control them (parasiting). In other side, Soft body assets also have real time dynamics to mimic liquid-jelly like overall look. On top of all, a last beauty touch comes with gorgeous looking advanced material and bonus materials.
Soft Bodies and Blobs Comparison: Blobs vs Soft Body series Comparison chart
important to know:
– All previews are rendered in unreal engine 5.3 and taken screenshot on 4.26
– Physics are different in UE5 because of physics engine change. PhysX and Chaos Physics Systems physics also changed in 5.1 and every newer version is getting own bug fixes or changes.
– Translucent materials (water-glass) needs ray tracing for better results with refractions. About refraction. (standart slime material is NOT uses transparency.)
Technical Details
Rigged: Yes
Rigged to Epic skeleton: No
Number of Bones: 28 (including Root)
Number of physical assets: 2 PA for UE4.26, 5.0 and 5.1+ (6 physical assets in total. and also there is 2 bonus PA)
Animated: Yes
Number of Animations: 48
Animation type: In-place
Number of characters: 1
Vertex counts of characters: 5520
Number of Materials: 1 advanced material + 2 materials
Number of Textures: 3 PNG per skin (rgba packed)
Number of Skins: 4
Texture Resolutions: 4096×4096
Tested on: Windows 11 with UE4.26, 5.0, 5.1, 5.2, and 5,3
Supported Engine Versions
4.26 – 4.27, 5.0 – 5.3