Soldier – Rigged – Animated

Realistic Soldier with Uniform and Equipment – Rigged

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Description

How to avoid overlaps of clothing with the body when using Metahuman

IMORTANT !

There are 2 versions of this character:

1. (First version – UE 5.0) The body has the same proportions, height and shape as Manny (UE5 mannequin – UE5 Skeleton)

2. (New version – UE 5.1-5.2) 100% compatible with male Metahuman (Normal/Average body – MH Skeleton)

This is not a Metahuman’s body and face. This is our creation.

But this body has exactly the same shape as the Metahuman’s body (Normal/Average)

So you can put this Outfit on your Male Metahuman (Normal/Average)

The difference between the first version and the new version

Download the version you need. Enjoy 🙂

Play (First version – UE 5.0)

PLAY/MODULAR (New version – UE 5.1-5.2)

Live Link Face

Plugins used:

Live Link

Live Link Control Rig

Apple ARKit

Apple ARKit Face Support

Some tutorials on retargeting UE4 to UE5

These are not our videos, but they are very helpful:

Basic 

IK Bones

Additional bones for Helmet: (First version)

helmet_01

helmet_02

Additional bones for Vest: (First version)

vest_01

vest_02

vest_strap_01_l

vest_strap_01_r

vest_strap_02_l

vest_strap_02_r

Additional bones for Backpack: (First version)

backpack_01

backpack_02

backpack_strap_l

backpack_strap_r

backpack_lock_l

backpack_lock_r

Additional bones for Waist Bag: (First version)

pocket_left

pocket_left_zipper

pocket_middle

pocket_middle_clamp_01

pocket_middle_clamp_02

pocket_middle_clamp_03

pocket_middle_zipper

pocket_right

pocket_right_zipper

– PBR Materials

– Rendered in Unreal Engine 5

– All objects, textures and materials have their own names

– Model is built to real-world scale

– Units used: cm

– Doesn’t have Default names 

– Doesn’t have NGons

– Doesn’t have Overlapping Vertices

– Doesn’t have Overlapping Faces

– Doesn’t have Overlapping UV Faces

– Doesn’t have Missing textures

Technical Details

Rigged:(Yes)

Rigged: to UE5 Skeleton, Manny:(Yes) – First Version

Rigged: to MH skeleton:(Yes) – New Version

Morph: (No)

Scaled to Epic skeleton:(No)

Animated:(Yes)  For test only

Cloth Simulation (No)

Number of Animations:(5)

Animation types (Root Motion/In-place):(No)

Number of characters:1

Polys: 119,134

Tris: 228.493

Verts: 117,288

Number of Materials: 30

Number of Material Instances: 25

(ORM, Albedo, Roughness, Specular, Normal)

Number of Textures: 116

Texture Resolutions:

– 4096×4096

– 8192×8192 (hair)

Supported Development Platforms:

Windows:(Yes)

Mac:(Yes)

Supported Engine Versions

5.0 – 5.3