Description
How to avoid overlaps of clothing with the body when using Metahuman
IMORTANT !
There are 2 versions of this character:
2. (New version – UE 5.1-5.2) 100% compatible with male Metahuman (Normal/Average body – MH Skeleton)
This is not a Metahuman’s body and face. This is our creation.
But this body has exactly the same shape as the Metahuman’s body (Normal/Average)
So you can put this Outfit on your Male Metahuman (Normal/Average)
The difference between the first version and the new version
Download the version you need. Enjoy 🙂
Play (First version – UE 5.0)
PLAY/MODULAR (New version – UE 5.1-5.2)
Plugins used:
Live Link
Live Link Control Rig
Apple ARKit
Apple ARKit Face Support
Some tutorials on retargeting UE4 to UE5
These are not our videos, but they are very helpful:
Additional bones for Helmet: (First version)
helmet_01
helmet_02
Additional bones for Vest: (First version)
vest_01
vest_02
vest_strap_01_l
vest_strap_01_r
vest_strap_02_l
vest_strap_02_r
Additional bones for Backpack: (First version)
backpack_01
backpack_02
backpack_strap_l
backpack_strap_r
backpack_lock_l
backpack_lock_r
Additional bones for Waist Bag: (First version)
pocket_left
pocket_left_zipper
pocket_middle
pocket_middle_clamp_01
pocket_middle_clamp_02
pocket_middle_clamp_03
pocket_middle_zipper
pocket_right
pocket_right_zipper
– PBR Materials
– Rendered in Unreal Engine 5
– All objects, textures and materials have their own names
– Model is built to real-world scale
– Units used: cm
– Doesn’t have Default namesÂ
– Doesn’t have NGons
– Doesn’t have Overlapping Vertices
– Doesn’t have Overlapping Faces
– Doesn’t have Overlapping UV Faces
– Doesn’t have Missing textures
Technical Details
Rigged:(Yes)
Rigged: to UE5 Skeleton, Manny:(Yes) – First Version
Rigged: to MH skeleton:(Yes) – New Version
Morph: (No)
Scaled to Epic skeleton:(No)
Animated:(Yes) Â For test only
Cloth Simulation (No)
Number of Animations:(5)
Animation types (Root Motion/In-place):(No)
Number of characters:1
Polys: 119,134
Tris: 228.493
Verts: 117,288
Number of Materials: 30
Number of Material Instances: 25
(ORM, Albedo, Roughness, Specular, Normal)
Number of Textures: 116
Texture Resolutions:
– 4096×4096
– 8192×8192 (hair)
Supported Development Platforms:
Windows:(Yes)
Mac:(Yes)
Supported Engine Versions
5.0 – 5.3