Space Nebula and Starfield V1

Space Nebula and Starfield v1 – Procedurally generated Universe

Category:
Tags: , , , ,

Description

Trailer: https://youtu.be/Xt8i_fQgJXw

✧ [ Latest News and Screenshots ] ✧

On our Official Forum Site

✧ [ Latest V1/V2 Demo ]

Download (Win, 99Mb)

(Firewall access can be safely ignored.)

(A link to the old demo can be found in the forum)

Your new offline cloud service

• Procedurally generated Space Clouds and Stars

• Fully tweakable and customizable for any kind of scenery (regular clouds, underwater, …)

• Different noises (incl. Noise Showcase)

• Scalable with a variable count of noise layers for High-Performance and High-Quality Scenarios

• Render-to-Texture Feature / realtime Cubemap-Creation for an unlimited performance boost when arriving somewhere in the universe

• A wide range of usable options to provide a maximum of versatility, while keeping simplicity as far as possible

Technical Details

Core:

• Nebula Material and Nebula Blueprint

• Star Material and Starfield Particle System

~Noises~

Different noise functions, all with slightly different

characteristics, also visible in the Noise Showcase:

• Unreal Engines Complex Noise (reworked in 4.13) with 6 Noises

• Custom high-performance noise

Customization:

• Noise Sources

• Material and Blueprint Functions (in-depth customization)

• Material Instances (for on-the-fly parameter manipulation)

• Additional Variation Functions for blending custom variations into the noise space

LODs:

3 Level of Details with different numbers of

Noise-Layers for different performance requirements

Demo Controls:

[MouseWheel] Increase/decrease Speed

[RightMouseButton] Render to texture (lock procedural generation)

[Space] SpeedBoost

Platforms:

Win64, Win32

Supported Engine Versions

4.12 – 4.27, 5.0 – 5.3