Description
This package includes a fully playable Space Fighter, with Interior Cockpit, sound effects, and a high-quality environment that demonstrates the Space Flight system V2 (created by Davis3D). The ship also comes with paint color masks, baked thruster lighting, and baked cockpit glow textures for added realism.
The flight system includes single and rapid fire lasers, a crosshair aiming system, a Shield that dynamically responds towards the location of the laser hit, fire particle effects that activate based on ship health, and an explosion Blueprint that includes a destructible mesh.
The ship’s pawn includes an abundance of variables, allowing you to take full control over gameplay. Adjust movement, rotation, roll and boost speeds – along with Rocket thruster, laser, and shield colors. Adjust the laser sizes and speeds, rapid fire rounds, laser explosion sizes, Shield and Hull health amounts, camera distances and more! The interior Camera view also allows you to look around the cockpit and move the joystick as the ship turns.
The package also includes Physics Asteroids and Space Turrets that fire at the ship when in range – both of which can be destroyed by lasers. The planet material makes use of fake-lighting, so the performance impact is very low, and its material is set up in a way that makes creating new planets very simple and easy. Both the Asteroids and the Turrets make use of a ‘Field Spawner Blueprint’ – which can be utilized to spawn many child actor Blueprints within an allocated space.
Version support for Unreal 5.1 and above currently processing.
Technical Details
Textures:
Triangle Count:
Ship in LOD0 = 37,000
Ship in LOD3 = 10,800
Number of Materials and Instances: 51
Number of Blueprints: 14
Input: Gamepad, Keyboard, Mouse
Network Replicated: No
Scaled to Epic skeleton: Yes
Rigged or Animated: No
Supported Development Platforms: Windows
Supported Target Build Platforms: Mac, Windows, Playstation 4, Xbox One
Documentation: In Blueprints
Supported Engine Versions
4.18 – 4.27, 5.1 – 5.3